![]() ![]() Are you the next Guynemer, Ball, Bishop or von Richtofen?įlying Circus includes ten legendary WWI combat aircraft that you can fly alone or with friends in single-player or multiplayer scenarios. Discover the bravery and courage it took to do battle where each mission could be your last. In planes made largely of canvas and wood, dogfight to the death against cunning enemies and see if you have what it takes to become an ACE! Experience what is was like to be an early aviation pioneer and test the tactics and machines that would forever change warfare by bringing it to the skies for the first time. Fly some of WWI’s greatest aircraft in thrilling air to air combat high above the trenches of No Man’s Land. If you are using a Hat switch you are probably at a disadvantage versus those with TrackIR.From the team that brought you Rise of Flight: The First Great Air War comes a new, re-imagined Great War combat flight-simulator as part of the IL-2 Sturmovik Great Battles series. Mr X doesn't appear to use TrackIR so I am amazed at how he manages to switch those views around. ![]() It's easy to say, but it gets better with practice. Again, the trick is to stay on the apparent target track, watching for movement against the background and remembering to glance either side of track in case he has turned. Over terrain the camouflage seems to work well (whether this is clever graphics work or in fact lousy graphics rendering I am not sure). As it closes it becomes steady and more visible but at dot-to-shape range it can be difficult to see. There is a transition between dot and aircraft shape which at the beginning causes the aircraft shape to flicker (when it is still very small, perhaps 10 pixels or about 2 mm on my screen). ![]() The most distant dots are, to me, very vague pale blue/grey dots that grow in strength until they are clearly a dot. It is also probably easier to see than appears in Mr X's video which was probably captured on FRAPS and doesn't have the resolution of the original so he may not have the super-eyeballs you may be attributing to him from the video. Several times Mr X's target seems to disappear but by following on the target's apparent track and waiting it reappears against changing landscape or when it pops up above the horizon. Also get a sense of the direction and the way the target is flying to help pick it up again if it briefly becomes unseeable. One tip is to watch for movement rather than an aircraft then focus on that area. It is hard to see aircraft against the ground. Your setup is almost the same as mine but my monitor is a Samsung 226BW at 1680 x 1050. MK.Mr.X for example… tried running his at full screen and max resolution and I just don’t know how he does it.Īny thoughts or comments that could help me out? On YouTube I’ve watched other people’s videos and I wonder how on earth they can spot and track a target against the ground from altitude. Everything just gets lost through the prop haze – which incidentally is not at all realistic. Whilst I applause the latest (final) patch it actually seems to make matters worse – especially if the sun is behind you and the target dips below the horizon. Could it be my monitor? I have a Dell 2208WFP Ultrasharp. I’ve tried changing resolution but that didn’t help, I’ve tried fiddling with anti-aliasing and that doesn’t help either. It’s got so bad that I’m wondering if it’s actually not just me being crap but something to do with my set up. Does anybody else find it extremely difficult to spot the enemy? I’ve been suffering for a while and last night on ATAG was no exception… my fellow squad mates are calling out targets left right and centre and I’m just not seeing them until I’m virtually on top of them. ![]()
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